Golden Tic Tac Toe new release (v 1.1)29 January 2015 - 12:51 am, by Ahmed Alkatheeri
After one month from first release of ‘Golden Tic Tac Toe’ iOS game, new version of game is out on App Store with small updates. However, this post shows what’s new in this version, current statistics of game, and future of this game.
What’s new to this version?
There are two main updates of this version (1.1):
Bug fixed that related to playing with device type
- Players who play with device fast will notice that the match is end with before symbols are completed, and the device is winner always!
Some improvements on playing with device type
- By making the playing hard and choosing random cell when device is knocking first
Note: the bug related to making a game with device is depend on player itself where speed of playing is affected, so it’s still trying make the playing better without new bugs appeared.
Current statistics of game
From the first version of ‘Golden Tic Tac Toe’ there are 2300 downloads until now, and most day of game has been loaded was on 21 December in the last year (2014) where there are 446 downloads. These are some statistics related to number of times of downloading and playing depending on countries, devices, days, hours, views, winning, losing, and drawing.
Where users came from?
The table below shows most countries where players are came from.
|Country||Players||Screen Views||Average Time Spending|
|United Arab Emirates||50||1,397||05:34|
Most devices used to play
The table below shows most iOS devices used for playing the game.
The most scene viewed
The table below shows most scenes viewed by players.
|Playing game scene (game scene)||95,327|
|Home of game scene (first scene)||5,073|
Time of playing, new players, and returning players
The table below shows average time spending on playing game, and percentage of new/returning players.
|Average playing time||5:44|
|Percentage of new players||44.5%|
|Percentage of returning players||55.5%|
The most iOS version used
The table below shows most versions of iOS operating system used to play the game.
|iOS X (other versions)||13.1%|
Player events (win, lose, draw)
The table below shows number of winning, losing, and drawing of game players.
|Number of winning times||18,132|
|Number of drawing times||16,482|
|Number of losing times||11,237|
No new features will be added!
Unfortunately, new features like multi-user playing will not appear on new versions of this game as I said before because of working alone and targeting other platform I will keep this feature for other games that I will release in the future. The updates will remain if it’s related to fixing bugs and improving usability + UX.
But I wished to add multiplayer feature to the game and represented in the form of challenges as a league among players to make competition between players depending on points and number of winning times.
iOS platform strategy?
Small Digits start with developing iOS apps from 2011, and our full focus was on the development of this platform. I think that it’s time to support other platforms to get more users by depending on web technologies and new frameworks/libraries available for mobile developers.
However, we will be introducing to you our future strategy of mobile application development in a separate post coming soon.